AI_AVALON - FrontPage-eng Diff
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( [[jump to Japanese FrontPage|FrontPage]] )
( [[jump to AI_AVALON ARENA (English Page)|ARENA-eng]] )
( [[jump to Download Page|Download]] )
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>> The latest version of the AI_AVALON system is ver.0.9.7(20241119_1245).(20241225_0324).
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'''If you would like to contact us, please see the "Contact_Us.txt" file included in the source archive of the AI_AVALON system.'''
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! AI_AVALON project
AI_AVALON is a project aimed at creating an AI that can play
"[[THE RESISTANCE: AVALON|https://indieboardsandcards.com/our-games/the-resistance-avalon/]]",
a game that emphasizes persuasive
conversations involving humans. However, enabling unrestricted
conversation is currently unrealistic, so we have narrowed down
and protocolized conversation flows and expressions necessary
for "persuasion."
For instance, continuously making statements to increase trust for
persuasion effectiveness, or offering immediate rebuttals to inhibit
others' persuasive actions, might be strategies. Yet, accepting
these unconditionally would make game control difficult. Therefore,
in AI_AVALON, while generally giving players turns to speak in order,
we allow "interrupting speech" as an act separate from the speaking
turn, albeit requiring the expenditure of accrued points to acquire
the right to "interrupt."
This approach enables "interrupting speech" while imposing restrictions
to avoid disrupting gameplay. It also poses challenges such as determining
when and at what cost effective "interrupting speech" should be made.
Please refer to the following README file
(It is included in the source archive of the AI_AVALON system) for an overview of the system.
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{{attach_view(README_eng.txt)}}
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( [[jump to AI_AVALON ARENA (English Page)|ARENA-eng]] )
( [[jump to Download Page|Download]] )
{{br}}
>> The latest version of the AI_AVALON system is ver.0.9.7
{{br}}
----
//{{br}}
'''If you would like to contact us, please see the "Contact_Us.txt" file included in the source archive of the AI_AVALON system.'''
{{br}}
----
! AI_AVALON project
AI_AVALON is a project aimed at creating an AI that can play
"[[THE RESISTANCE: AVALON|https://indieboardsandcards.com/our-games/the-resistance-avalon/]]",
a game that emphasizes persuasive
conversations involving humans. However, enabling unrestricted
conversation is currently unrealistic, so we have narrowed down
and protocolized conversation flows and expressions necessary
for "persuasion."
For instance, continuously making statements to increase trust for
persuasion effectiveness, or offering immediate rebuttals to inhibit
others' persuasive actions, might be strategies. Yet, accepting
these unconditionally would make game control difficult. Therefore,
in AI_AVALON, while generally giving players turns to speak in order,
we allow "interrupting speech" as an act separate from the speaking
turn, albeit requiring the expenditure of accrued points to acquire
the right to "interrupt."
This approach enables "interrupting speech" while imposing restrictions
to avoid disrupting gameplay. It also poses challenges such as determining
when and at what cost effective "interrupting speech" should be made.
Please refer to the following README file
(It is included in the source archive of the AI_AVALON system) for an overview of the system.
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{{attach_view(README_eng.txt)}}
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